What is actually running — and the rest of the club.
WHAT IS ACTUALLY RUNNING
Fifteen named people and six referees are held in the same structure. Each one carries a personality, a warmth, and a running trust and respect figure. Every notable thing you do is written into a permanent record against the person who witnessed it — what happened, what they made of it, how big a moment it was, and which season and week it landed.
How far it moves them is not a flat number. Each event is weighed on its own terms — who it happened to, how they were already disposed toward you, how much history they have with you already — and the resulting score is what shifts their trust. A big moment from someone who barely knows you lands differently to the same moment from someone who has watched you for four seasons.
And it does not stop with the person who saw it. Anything that lands hard enough becomes a Gazette story, moves the mood of the town, and reaches people who were never in the room. Roy and Derek do not merely hear things. They broadcast them.
The referees run on the same machinery rather than a separate one. Six of them, each with a temperament that multiplies card odds, and each keeping the same permanent record of you. Alongside the reputation the town gives him, the game also tracks what he has actually done in the matches you have lived through, so his billing and his record can disagree.
The money is one continuous economy across a whole career. Costs rise season on season; wages, training, prize money, transfer fees and sponsorship all move with them, and each is scaled again by the division you are in. Your own salary comes out of the same account as the players’ and is counted in every calculation of how long the club can survive — including the board’s own judgement of you.
None of the above is decoration. It is the game.
THE SHIRT ON YOUR BACK
At the bottom of the Fourth Division nobody good wants their name on your shirt. You get the small local deals and you take one: the food chain, the travel agency, the builders’ merchant. Ten or twelve thousand a season, and each one comes with a favour attached — cheaper transfer fees, a lighter wage bill, cut-price training.
The club carries a reputation out of 100, and it is not a mystery. It is your league position, your last six league games, how far up the pyramid you have climbed, and what the board currently make of you. Nothing hidden, nothing random. It is recalculated at every review and you can read it off the screen.
Three tiers of sponsor exist. Your division sets the ceiling on what you can reach; your reputation decides how much of that ceiling you have actually earned; and the ladder moves one rung at a time. You cannot win one promotion and have the big names come flooding in. Mid-season, if you have earned it, the review tells you bigger firms are willing to talk now — and you can walk away from the deal you have.
It runs the other way too. Get relegated and the ceiling drops, and the tier you spent three seasons earning steps back down just as slowly. Even the cheque you already signed for moves: good form gets it topped up, a bad run gets it cut. The deal you struck in Division Four does not stay a Division Four deal when you go up, and it does not stay a good one when you fall apart.
And there is one sponsor on that list that is not part of the fiction.
PITCHWORK STUDIOS is on offer from the very bottom, on the same tier and the same terms as every other small local firm. Eleven thousand a season, and the perk is BUG FIXES — training injury risk cut in half, because we patch you up before it happens. Sign us and our name goes up on the hoardings round the pitch in C64 red, and you will see it in the background of every match you play. It is the only joke in the game that costs you a sponsorship slot to hear.
HOW THE WORLD SPEAKS
We are not selling you a language model. It is a phrasing layer over a simulation that stands up perfectly well without it, and it is off unless you go and turn it on. Nothing is sent anywhere in either mode, and the game plays identically offline.
Which of the two ships first is still being decided.
The offline system is the one the game is designed around and the one it should be judged on. The local-model option is functional but remains in internal testing, and will only be included in a release once we are satisfied it meets the standards required of it. The first release may well be offline-only, with the option following later as a free update.
AROUND THE CLUB
Everything above is a screenshot of the game as it stands, taken from real saves. Here is the rest of it — the same machinery, wearing the club.
WHEN IT GOES RIGHT