THIRTY SEASONS OF ENGLISH FOOTBALL. 1959–1989.
Start at the bottom of the Fourth Division in 1959. Climb, or don’t — but everyone you meet remembers which.
Real saves. Nothing staged.
Pitchwork Studios, Cardiff. We take real inspiration from the games of the 80s and 90s — not their limits, their honesty: a game you understood in thirty seconds, with real machinery running under a plain surface. That’s what we build now, with modern tools underneath a deliberately old surface. We use AI to word dialogue where it earns its place — never to decide what happens, never as a marketing line. The simulation decides. The model only phrases it.
A club that remembers you. Every person keeps a record of what you did and said, for as long as thirty seasons.
Money that ages with you. Wages, fees and prices are priced honestly for whatever year the story has reached — 1959 money is not 1985 money.
A job you can lose, or be offered a bigger one. Contracts run down. Do badly and it ends. Do well enough, and it might not be your own club that ends the conversation.
Six people who actually run the club. The vice-chairman, the sponsor, a businessman, a councillor, the mayor, the supporters’ chair — each wants something, and it moves the budget, the gate, and the job.
OUT OCTOBER 2026
Windows and Linux at release, with Steam Deck to follow. A macOS release is under consideration for later. Wishlisting costs nothing and genuinely helps a small studio.